DDA 631 Week 03
Changes Made:
Instead of 2D characters, we decided to make stylized 3D models for the boy and the mom. I (Carolyn) will focus on 3D while Dilara works on 2D assets and effects. We will be working in Blender.
Revised Storyboard - Carolyn
Revised Character Designs - Dilara
3D Character Model Blocking - Carolyn
Style Tests - Carolyn
File Sharing System: Google Drive
Naming Conventions:
- [Name of Environment]_Block_000.blend
- [Name of Environment]_000.blend
- [CharacterModeling]_Block_000.blend
- [CharacterModeling]_000.blend
- Name all assets appropriately in outliner
Things to Consider:
- Make sketches of environments to figure out what 2D (stationary) and 3D (interactive) assets are needed
- What 2D effects will be used? When?
- Car
- Bell
- Device Notification
- Create detailed color palette file to use for consistency
- Dividing work equally - 3D vs. 2D
- Manage post production roles
- Hand-Painted Textures vs. Procedural Textures
- Time management
- Refresh character rigging knowledge
- Facial rigging will be a challenge - stylistic shortcuts?
- What will the schedule look like for 2D compositing?
- 2D Blender
- After Effects?
- Using Wacom (Personal or Campus?)
- Think about what sound effects will be used - what programs will we be using to acquire audio?
- Soundly
- Adobe Stock Sounds

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